- Page 2. ... Then you know which Jobs you will want to Master for each character for their innate bonuses. Close-quarters, alternative to a tank with high evasion. 95% of the strength of the character comes from the job board and their equipment. Black Mage / Monk - Penelo and Ashe have the best Magic power to take advantage of its many powerful spells, followed by Vaan. Despite being depicted with a gun in most of the art, we don't really feel like Balthier is much of a fit for Machinist, though it can make sense as his second job. If you click on one and make a purchase we may receive a small commission. Now customise and tweak to your heart's content! While you can choose your job for any character, some characters are just better at certain jobs. Some characters are technically better with certain weapons, but the difference is fractions of seconds between attacks, which really only matters if you are doing the hardest of hardcore minmaxing. Simply copy the sheet to your Google Drive, edit the jobs for each character, and everything else will fill in automatically. JOBS: Bushi/Knight; Bushi/Uhlan; Bushi/(any Heavy Armor Job) Vaan has the best overall Stats in the Game. Black or White Mages should be your first choices, with second class options including the other mage types, or you can go for something more experimental. Don't feel pressured to use every job - use the ones that make sense. In Final Fantasy XII: The Zodiac Age, players have a large variety of characters to choose from. Vaan is a jack of all trades as mentioned above, but he does have particularly good strength and he's great with combo weapons, as mentioned above. Bearing all that in mind, here's what to consider when picking jobs for your character: For more help with? Picking job combinations is one thing, but it's Espers that's currently breaking my mind; my understanding is that certain job combo's really want Esper unlocks, and each Esper can only be attenuated to one character. Good as a tank or DPS, and good choice for beginners due to survivability. Understand the twelve job roles and what they can do. For the most part you're free to assign whatever you want, but for some battles you may need to add or remove certain things for safety - for example if you have a Black Mage set to deal fire damage to the nearest visible enemy, and you're fighting a fire-based enemy, you'll want to disable it - otherwise he'll be a hindrance rather than a help. Technicks: Charm (confuse an enemy), Charge (restore user's MP - but if it fails, reduce MP to 0), Masamune - license to equip the incredible Masamune katana weapon, Bloodsword, Bloodsword A - the license to equip the Bloodsword and Kumbha, Genji Equipment - allows you to equip the best-in-game Genji Gear set - the Genji Helm, Genji Shield, Genji Armor and Genji Gloves, Technicks: Libra (scan enemies) Souleater (consume HP to damage an enemy), Sight Unseeing (damage a percentage of enemy HP, but only usable while blinded), Nagasa - equip the Shikari's Nagasa and Mina, Orochi Yagyu - license to equip the Yagyu Darkblade and Mesa. The best job for each character in FF12 The Zodiac Age Archer. This jack-of-all-trades nature and the fact she's 'natively' a bow user in the lore makes her a pretty natural fit with bows or guns, which in turn serves to make her ideal for a support character where you can later combine a class like Machinist with one like Time Battlemage to make her a bedrock of support for the rest of your cast. For more Final Fantasy 12 help though, be sure to take a look at our Final Fantasy 12 The Zodiac Age guide and walkthrough, too. Vaan really can do anything, so he'd make a decent Mage but his physical abilities really aren't to be underestimated. Exclusive to the Switch and Xbox One versions of Final Fantasy 12 is the ability to change your Zodiac Job and Class choice after you've set them the first time. White Magick 2-7 - allows for a range of low to medium level of white magic to be cast. Green Magick 1-3 - Several key green magic skills, Technicks: Libra (scan enemies), Achilles (add elemental weakness to enemy), Stamp (transfer active status effect), Dragon Whisker - allows you to equip the Dragon Whisker and Vrsahba, Black Magick 5-7 - Allows use of spells like Fira, Poison, Thundara, Blizzara and Silencega, among others, Technicks: Bonecrusher (consume own HP to kill an enemy), Charm (confuse an enemy), Souleater (consume HP to damage enemy), Poach (Capture a critical HP enemy to get loot), Expose (Reduce enemy defense), Wither (reduce enemy attack). Final Fantasy XII: The Zodiac Age; What jobs did you choose for each character? 95% of the strength of the character comes from the job board and their equipment. More about Final Fantasy 12 The Zodiac Age. That means that Vaan, Balthier & Basch are all pretty damn good when equipped with both Genji Gloves and weapons that have a high combo potential such as Pole-arm weapons, Katana or Ninja Swords. [ December 24, 2020 ] Yakuza Like a Dragon Best Jobs for Every Character Games [ December 24, 2020 ] ALL Yakuza Like a Dragon Jobs REVIEWED Games [ December 24, 2020 ] FULL Yakuza Like a Dragon Hostess Job Guide Games [ December 24, 2020 ] FULL Yakuza Like a Dragon Fortuneteller Job Guide Games [ December 24, 2020 ] FULL Yakuza Like a Dragon Musician Job Guide … Ashe-Red Battle Mage/Archer. Zodiac Age is directly related to the job system and allows each character to use various weapons and abilities All of the party member playable characters in the game have a natural affinity for how well they can lean into this combo system, and generally speaking the guys in FF12's party are better at combos than the girls, resulting in higher damage output when you get your combo on. It’s a common question, but there are very few aspects which really affect a character’s performance when it comes to picking Jobs for each of them, so it’s not something to worry about with too much.. Don't be afraid to be a little out-there with your job choice for Vaan as a result - while people like Ashe and Balthier have jobs and roles you'll definitely want them to fill, Vaan is a little easier to slot into your team make-up as whatever you need extra. FeatureLarian's gorgeous Baldur's Gate 3 looks to be a game of groundbreaking systemic depth, The Witcher 3 builds: The best alchemy, Death March, Sign builds and other combat builds to use. You have twelve Jobs to allocate (2 Jobs each to 6 characters), and since Jobs can be repeated, that makes (12 C 2) 6 = 82,653,950,020 possible ways to choose the Jobs for your six characters. The best Zodiac Jobs for each character in Final Fantasy 12, How to build the best party in Final Fantasy 12 The Zodiac Age, How to change Zodiac Jobs and Classes in Final Fantasy 12, The best Licenses to choose from the License Board, Final Fantasy 12 The Zodiac Age guide and walkthrough, Pokémon Sword and Shield walkthrough and guide, Final Fantasy 12 The Zodiac Age guide, walkthrough, Switch and Xbox differences. The White Mage is a classic Final Fantasy class, specialising in holy types of magic - the stuff that is most commonly used to heal allies. The only job I've chosen thus far is Foebreaker on Vaan, and I'd like to start picking jobs on my other characters. ... Then you know which Jobs you will want to Master for each character for their innate bonuses. ", The Witcher 3 next-gen version will add ray-tracing and more. Now each character can select a job, and certain characters are ideal for certain jobs. High health and evasion means it can serve as a tank. Fran isn't the best character in the game, but she still has a few natural roles - primarily as a Foebreaker, using break attacks to weaken enemies from a decent distance with a polearm. Once executed, the gambit list will loop until the battle ends. While the differences between the playable characters aren't enormous, Fran is by far and away the one with the least utility across the board. They also use Light Armor as well, and they also have access to ranged hand-bomb weapons, some Time Magic and Green Magic. Bushi. FF12: Zodiac - Best job combinations for end game? If your playing Final Fantasy XII: The Zodiac Age for the first time, even if you have already played the original Final Fantasy XII, you are probably new to this, “JOB SYSTEM.” In Final Fantasy XII: The Zodiac Age each Character has to pick one of 12 different Jobs (or Licence Boards) in order to progress in prowess. Most notable, of course, is the overhaul of the Licenses system. Everything you need to know about Final Fantasy 12's Zodiac License Board and Jobs system. She also makes a great Archer, and if you combine these two with your second job choice you'll have a formiddable distance support fighter. They use light armor, and they also have some great augments as well, focusing down on item use. And the remastered Final Fantasy XII: Zodiac Age released in 2017 was an absolute godsend for fans of this chapter in FF’s history.. It’s based on the Japan-only International Zodiac Job System version of the game, so it has some additions and never-before-seen goodies(to western audiences). A list of recommended espers for each job class in Final Fantasy 12: The Zodiac Age, including useful skills gained when assigned to each one. All rights reserved. Ashe and Penelo are your natural mages thanks to the fact they both have strong magic stats - and generally speaking, we tend to go for Ashe for black magic and Penelo for white, just because it seems to fit. Elsewhere, there's our hidden Espers strategy and locations and Elite Hunts and Marks pages, how to get the best Zodiac Jobs for each character, advice on farming LP from Jellies and even how to get the Zodiac Spear. Available in The Zodiac Age. Each character can only unlock 3 out of 4 Quickening Licenses and they often provide access to additional skills and abilities. Once you reach the Tomb of the King Raithwall and defeat Belias, the Esper, each of your characters will have access to a License that will allow you to activate another job. Time Magick 8-10 - gives access to Vanishga, Warp, Reflectga, Slowga, Graviga and Hastga, Green Magick 1 - lets you cast Decoy and Oil, Technicks: Libra (scan enemies), Numerology (damage up with successive hits), Steal (take items from enemy), Traveler (deals damage based on total steps taken), Horology (deals damage based on game timer), Shell Shield - allows you to equip the excellent Shell Shield, Ensanguined Shield - allows you to equip another top-tier shield, Zodiac Escutcheon - lets you equip the Zodiac Escutcheon. FF12 The Zodiac Age has six characters and twelve jobs - which divides down to a nice, even two jobs per character. A list of essential PC mods and how to add them to your game. Final Fantasy XII: The Zodiac Age's job system is pretty complicated - the International Zodiac Job System already broadened things from the original version of FF12, and The Zodiac Age broadens things even further still by allowing each member of FF12's cast to choose from two different jobs. They  can equip heavy armor, crossbows and swords as well, and have access to some helpful technicks too. The best Zodiac Jobs for each character in Final Fantasy 12. Given how important Genji Gloves are and that there are two of these items in the game, you should set at least two of these three to focus on this type of class. Thanks for taking part! Mat has been playing video games since the late 70s, and hopes one day to be good at them. Here are just a few of the best licenses on the Shikari license board: Copyright © 2006-2021 Mist Network and its owners. FF12 The Zodiac Age has six characters and twelve jobs - which divides down to a nice, even two jobs per character. They also have access to some white magic and technicks. The main goal in Final Fantasy V is to master as many jobs as you possibly can because doing so will allow you to carry over Innate Abilities & Stat Improvements to the Freelancer Job. After you have selected your 12 jobs for each of your 6 characters, you should now consider which character/job will unlock which Esper and Quickening combinations. ... and even restarted and replayed a few hours when I felt like I had made some weird decisions in terms of classes for my characters. One of the biggest alterations to Final Fantasy 12: The Zodiac Age is the new job system. Healing and defensive magic, at least one is essential for you party. As well as all that, we'll also be taking you through the best Jobs for each character - although it's a lot less important than you think. ff12 zodiac age best job combinations for each character . This adds a massive amount of variety, and we've covered some of the best job combinations on a separate page already. There are a lot of things to choose from on each board and it can be a little overwhelming knowing where's best to invest your points, but rather than pinpoint specifics, we'd suggest a general rule of thumb, which is putting a little in everything and keeping the board balanced. Ashe - High Magic Power (MP), making her suited to the mage Jobs. Here are some key Black Mage license board beats: The Bushi job is one that is another heavy-hitting class, though it has an even focus on magic and strength since its primary weapon, the Katana, calculates its magic output based off both. Some of the Uhlan license board highlights are: The Machinist is a master of machines, as the name suggests, and that gives them access to guns as their main weapon. White Magick 4 - the license to cast Cura and Raise, Technicks: 1000 Needles (1000 damage to one enemy), Shear (reduce a foe's magic defense), Addle (reduce a target's magic power), Charm (confuse an enemy), Libra (scan an enemy), Steal (steal items from foes), MP-HP (use all your MP, but charge one party member's HP to 10 times your MP amount), Hand-Bombs 2-4 - a handy option for a physical attack option, Staff of the Magi - license to equip the powerful Staff of the Magi weapon, Black Magick 1-13 - a full suite of black magic, culminating in powerful spells like Scourge, Flare and Scathe. Penelo-Bushi/Uhlan (the other jobs not being used were mystic gear and I felt maybe it would be better if she had some heavy also) Solid job choices. The white mage license board features some great licenses including: The Uhlan is a spear-wielding warrior class that closely resembles the classic Dragoon FF character job featured in other games. These would be the best starting fit for each character based on their stats. Knight/Samurai gives the character access to both Greatswords and Robes, which... Black Mage/Monk – Best FF12 Job Combos. To change your Zodiac job choice, then visit Montblanc (the leader of Clan Centurio and where you pick up your Marks) in Rabanastre. Heavy Armor 10-12 - if light armor isn't enough for you, later on you can unlock the license for this high-end heavy gear. That said, when it comes time to add a second license (after defeating Belias to get your first Esper), an argument can be made for assigning people to the "wrong" class as a way of evening out the party and stopping you from relying too heavily one one character: melee-based jobs have more HP bonuses available on their boards which you can use to toughen up your Mages, and adding some magic skills to a melee fighter means they'll still be of some use in situations where physical combat isn't an option. Still believes the Amiga was the greatest computer ever, and is waiting for the current Windows and console fad to pass. I would use the main team for story content and major side quests such as hunts and Espers and I would use the support team for farming and less important side quests and inbetween areas. For more information, go here. Their license board is electic, and there are a lot of stand-out licenses: The Knight is exactly what you'd expect from the name - a sword-user who dishes out big damage while clad in heavy armor and, if you want, a shield in their off-hand. In that situation, you should instead put those points in something more immediately useful and avoid focusing too heavily on a single type of upgrade. This job has access to the complete range of black magic plus some green magic and some handy magic. However, not all jobs work with a single Gambit combo. In Final Fantasy 12: The Zodiac Age you have three party members, with each member having access to two different jobs (pairings). To learn more about actually picking a class, check out our page on the best jobs and the best job combinations. They use katana and mystic armor. ff12 zodiac age best job combinations for each character. Here is my take on Final Fantasy XII: The Zodiac Age’s JOB SYSTEM and what I believe the best Job Combos for each Character are. Here are some of the top Monk licenses on its board: The Time Battlemage is a strong support class, with its license board including a wide variety of buff and debuff skills in the form of time magic, green magic and white magic. You may be more familiar with this job as the Samurai class in other games in the series, and … :: Pokémon Sword and Shield walkthrough and guide. No part of this site or its content may be reproduced without the permission of the copyright holder. One of the biggest alterations to Final Fantasy 12: The Zodiac Age is the new job system that allows players to select multiple jobs or classes for each character. ". The Zodiac Age version of the game for PlayStation 4 also added a new feature to the game: the ability to add a second job. Some Archer license board highlights for your eyes and brain: The classic Final Fantasy spell slinger, the Black Mage in FF12 The Zodiac Age does exactly what you'd expect. This makes them the ideal choice for classes like the Bushi, Uhlan or Shikari classes. Gambits are a list of instructions you can assign to your party members that they'll follow in battle; the list is prioritised from top to bottom, so every time it's their "turn" they'll start at the top until they find a matching condition, and then perform whatever action is specified. All Rights Reserved. Penelo's stats also lend pretty well to her filling a support role as something like an Uhlan or Monk too. Excellent tanking and works as DPS against high-defence enemies. Final Fantasy 12? We'd recommend always having someone in your party who has "Self : Libra" as their first gambit entry to give you an edge in battles and highlight traps as you wander around, and at least one party member needs to have "Ally : Cure/Cura" as their top priority. Best Jobs to Master for your Characters. Final Fantasy 12: The Zodiac Age / FFXII Recommended Article List Each character has a unique attributes and strength, but they also have weaknesses. Once the Zodiac Jobs and Licence system is unlocked in-game, every time a new person joins your party you'll be able to assign them a Job. There is another little wrinkle in the excellent gameplay systems of The Zodiac Age, however - not all of the playable characters in FF12 are born equal. It's a lot to digest at first, so we'll be explaining all you need to know on that here on this page. Our Final Fantasy 12 The Zodiac Age guide, walkthrough, Switch and Xbox differences gives an overview of the game to get you started. Instead, it's more just a case of bearing one or two minor factors in mind, and then building them however you please. On this page, we go through the cast and detail what they're naturally good at - and that should help you to pick the right class to make the best party of characters.The differences aren't enormous, but they are enough to be worth at least some consideration. ... they offset the weaknesses of each other, ensuring a character can both survive most … Party Planner Use this Google Sheet — courtesy of zodiacsoldier — to plan your perfect party. Beyond that, we also examine which individual classes are the best starters and look at what all of the jobs are good at in general. Final Fantasy 12 gives you the opportunity to take a look at what's on each board before deciding, but note that once you've assigned one you're stuck with it permanently - unless you're playing on Switch and Xbox One - so in the early stages of the game you may want to hold off until you've settled on a playstyle. Secondary Jobs. The White Mage class gets access to rods and mystic armor, plus all of the White Magicks and some Green Magicks to boot. FF12 features a job for each sign of the Zodiac (thus the name of the game), and each has its … After you have selected your 12 jobs for each of your 6 characters, you should now consider which character/job will unlock which Esper and Quickening combinations. Final Fantasy XII gives you access to 12 different jobs to experiment with. The best Zodiac Jobs for each character in Final Fantasy 12. Highlights of the Knight job license board include: Monks are known for fighting with their fists, but in FF12 you can also equip them with polearm weapons to go along with their light armor. We'll break down which characters are best for each job. That means you basically have six jobs available to you throughout the game, and should be ready for almost any situation if you make good use of those six job slots. The late game in FF12 in particular is focused on combo damage using the particularly powerful Genji Gloves items - and you only get two of these. This article covers the best jobs in Final Fantasy 12: The Zodiac Age, but we won’t stop there. Penelo is really better off as a more pure and focused mage in an ideal setup. Best Jobs to Master for your Characters. In the early stages of the game you'll have limited slots and options available to you, but more conditions can be purchased form merchants around the world and additional slots can be unlocked on the License boards. 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