*FREE* shipping on eligible orders. A Theory of Fun for Game Design is not your typical how-to book. A Theory of Fun for Game Design is not your typical how-to book. I found this to be a really useful deconstruction of what game design is and how we might go about doing it. Buy it, Reviewed in the United Kingdom on 3 November 2013, Great book, fantastic insight, would really recommend and also nice to receive something I've paid for on Amazon for a change as I've been ripped off on my last two transactions :(. It gets lost somewhere near the end and seems to ramble repetitively, but by that point you've got everything you need to from the book and you're safe to put it down! Buy Theory is Fun: Grade 1 New ed of 2 Revised ed by Cox, Maureen (ISBN: 8601234606611) from Amazon's Book Store. By Raph Koster - Theory of Fun for Game Design (Second Edition): Books - Amazon.ca. -- David Jaffe, director of God of War "An important and valuable book." Theory of Fun for Game Design Paperback. Certainly the book offers suggestions but analysis of specific reward mechanisms lacks breadth and detail. It gets lost somewhere near the end and seems to ramble repetitively, but by that point you've got everything you need to from the book and you're safe to put it down! A Theory of Fun for Game Design is not your typical how-to book. We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. Games are illustrated as a medium intrinsically characterized by the intersection of multiple disciplines. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. Skip to main content. A Theory of Fun for Game Design is not your typical how-to book. Account & Lists Returns & Orders. Your recently viewed items and featured recommendations, Select the department you want to search in. Accessible theories on fun, playing and games! A really useful tool I would say for anyone working delving into this field. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. It looks like the picture on the right, and I hope to get a copy soon. The Art of Game Design: A Book of Lenses, Second Edition Paperback. Account & Lists Account Returns & Orders. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling.Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry. Do coins or gibs serve as a better reward? Another fascinating concept in "Theory of Fun" is the idea that all artforms become more and more complex until only a dedicated few can master it, at which point the artform either dies off or is reinvented to better suit the masses. What this book delivers well is a treatise on what games are and should be. Theory of Fun for Game Design Kindle Edition by Raph Koster (Author) › Visit Amazon's Raph Koster Page. Get your Kindle here, or download a FREE Kindle Reading App. Reviewed in the United Kingdom on 12 January 2015, Reviewed in the United Kingdom on 30 October 2013, So easy to read and full of gems for the game designer, be they into serious games or ones for pure entertainment. If you've been diving into GDC talks, game design video essays, designer blogs, game postmortems, or even board game testing groups, you basically already know or assume much of what this book could tell you. *FREE* shipping on eligible orders. Games are illustrated as a medium intrinsically characterized by the intersection of multiple disciplines. There's a problem loading this menu at the moment. See all formats and editions Hide other formats and editions. About; Press; Excerpt; Cartoons; Resources "It's the best game design book I have ever read. Something went wrong. Books . Find helpful customer reviews and review ratings for Theory of Fun for Game Design at Amazon.com. His first job was as a designer working on persistent worlds at Origin Systems. I also really enjoyed Koster's sections on games as an artistic medium, and the responsibilities that we, as game creators, have. Why is completing a level fun? A Theory of Fun for Game Design 1st (first) edition Text Only. Start your free trial. A Theory of Fun for Game Design is not your typical how-to book. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. search results for this author. Skip to main content.sg. Account & Lists Account Returns & Orders. Theory of Fun for Game Design 2ed Paperback – 10 December 2013 by Raph Kostet (Author) 4.4 out of 5 stars 148 ratings. Do certain sound effects generate more fun than others? Reviewed in the United Kingdom on 28 September 2011. Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Buy it, Reviewed in the United Kingdom on 3 November 2013, Great book, fantastic insight, would really recommend and also nice to receive something I've paid for on Amazon for a change as I've been ripped off on my last two transactions :(. Reviewed in the United Kingdom on 29 October 2014. This shopping feature will continue to load items when the Enter key is pressed. *FREE* shipping on eligible orders. We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. *FREE* shipping on eligible orders. Customer reviews. Theory of Fun is a collection of musings and ideas on game design from a time when gaming was far more niche. 1-Click ordering is not available for this item. You're listening to a sample of the Audible audio edition. Try again. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. At the core of the book is the idea that fun is about the process of learning something new. Unable to add item to List. 4.0 out of 5 stars 49. 1-Click ordering is not available for this item. Released November 2013. Why is completing a level fun? Hello Select your address All Hello, Sign in. Try. The Guide to Great Video Game Design, Rules of Play: Game Design Fundamentals (The MIT Press), The Art of Game Design: A Book of Lenses, Third Edition, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Learn more about VAT here. Approved third parties also use these tools in connection with our display of ads. Theory is Fun I love the distinctions that Koster makes between games and other mediums, often highlight their synergies whilst also exposing some fundamental differences. Unfortunately, if (like me) you've picked up this book wanting a detailed and substantiated analysis of theories of fun, I feel you'll be left wanting. Reviewed in the United Kingdom on 18 June 2013. This is particularly frustrating as there are some very interesting frameworks (e.g. Whilst discussion of some theories in the initial chapters is so reductive that it unintentionally teeters on the condescending, as the argument advances, the introduction, analysis and weaving together of disparate theories flows naturally into the overall thrust of the book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. I love the distinctions that Koster makes between games and other mediums, often highlight their synergies whilst also exposing some fundamental differences. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. 4.7 out of 5 stars 38. Understanding Comics: The Invisible Art Paperback. © 1996-2020, Amazon.com, Inc. or its affiliates. Kindle Edition. Music Theory is Fun Book 1, is the first in the newly revised five-book series by Maureen Cox that now also includes American musical terms. Sorry, there was a problem saving your cookie preferences. For many years he has served as a lead designer for teams building online virtual worlds. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. What this book delivers well is a treatise on what games are and should be. See all formats and editions Hide other formats and editions. Meanwhile, despite the book’s advanced age, it continues to get featured regularly in various places, such as this podcast. I was expecting something akin to an academic textbook with more of a discussion of reward theories in the gaming context. by Raph Koster. Sorry, there was a problem saving your cookie preferences. *FREE* shipping on qualifying offers. See all formats and editions Hide other formats and editions. Please try your request again later. There's a problem loading this menu at the moment. This is certainly thought provoking stuff that will help anyone approaching game design, but its brevity and lack of depth constrain it, at best, to a supplementary text. Music Theory is Fun: Book 4 [Cox, Maureen] on Amazon.com.au. Everyday low prices and free delivery on eligible orders. I was bought this as a biirthday present, & when I opened the wrapping I must admit I felt a bit of a lull in my enthusiasm, not at all what I expected. Taylor Series Introduction To the Theory of Fun [Dienes, P] on Amazon.com. The author's erudition and practical experience across a wide range of disciplines is a particular strength of the book. To get the free app, enter your mobile phone number. Theory is Fun: Grade 3: Cox, Maureen: Amazon.sg: Books. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The 10th Anniversary Edition of A Theory of Fun for Game Design goes to press in Korean next week! Skip to main content.sg. Do certain sound effects generate more fun than others? Theory of Fun for Game Design Raph Koster. Buy A Theory of Fun for Game Design 1st (first) edition Text Only by (ISBN: ) from Amazon's Book Store. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. Cart All. 4.5 out of 5 stars 73. A Theory of Fun is a great book to get started with game design, because it's accesible, fun to read, presents the very basics and has lots of personal experience from the author. breaking down types of fun into constructive, experiential, and deconstructive activities for co-operative, competitive and individual interaction) which warrant more column inches. Reviewed in the United Kingdom on 12 January 2015, Reviewed in the United Kingdom on 30 October 2013, So easy to read and full of gems for the game designer, be they into serious games or ones for pure entertainment. If you've been diving into GDC talks, game design video essays, designer blogs, game postmortems, or even board game testing groups, you basically already know or assume much of what this book could tell you. The Guide to Great Video Game Design, Rules of Play: Game Design Fundamentals (The MIT Press), The Art of Game Design: A Book of Lenses, Third Edition, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, USB C Cable, JSAUX (2m 2-Pack) Type C Fast Charger Charging Cable Braided Compatible for Samsung Galaxy S10 S9 S8 S20 Plus A3 A5 2017 Note 10 9 8, Huawei P10 P9, Google Pixel, Sony Xperia XZ, LG -Red. 4.4 out of 5. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. Your recently viewed items and featured recommendations, Select the department you want to search in. Unable to add item to List. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. 4.7 out of 5 stars 421. Amazon Price New from Used from Kindle Edition "Please retry" £14.62 — — Paperback "Please retry" £23.99 . A Theory of Fun for Game Design on Amazon.com.au. Don't have a Kindle? 176 global ratings. Learn more about Import fee deposit here. This is a great little book. Please try again. I was expecting something akin to an academic textbook with more of a discussion of reward theories in the gaming context. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. Challenges for Game Designers Paperback. Raph Koster (Author) Format: Kindle Edition. $43.06. A really useful tool I would say for anyone working delving into this field. Love the ideas contained in the book. O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers. -- Ernest Adams, game designer "If you're interested in game design, get it and read it." Account & Lists Account Returns & Orders. Unfortunately, if (like me) you've picked up this book wanting a detailed and substantiated analysis of theories of fun, I feel you'll be left wanting. It speaks about many important concepts also for people that do not design games. The author's erudition and practical experience across a wide range of disciplines is a particular strength of the book. Everyday low prices and free delivery on eligible orders. A Theory of Fun for Game Design It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. Prime Cart. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Theory of Fun for Game Design, 2nd Edition. Do coins or gibs serve as a better reward? © 1996-2020, Amazon.com, Inc. or its affiliates. Music Theory is Fun: Book 3 [Cox, Maureen] on Amazon.com.au. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. Amazon Price New from Used from Kindle Edition "Please retry" £14.62 — — Paperback "Please retry" £24.58 . 4.2 out of 5 stars 86. Koster makes reading the book a lot of fun, which helps to demonstrate his point. 4.4 out of 5 stars. Theory of Fun is a collection of musings and ideas on game design from a time when gaming was far more niche. Accessible theories on fun, playing and games! The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. Theory of Fun is a collection of musings and ideas on game design from a time when gaming was far more niche. To get the free app, enter your mobile phone number. Theory is Fun Grade 4: Amazon.sg: Books. Skip to main content.sg. You're listening to a sample of the Audible audio edition. It's short, to-the-point, and exactly what the games industry needs. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques, USB C Cable, JSAUX (2m 2-Pack) Type C Fast Charger Charging Cable Braided Compatible for Samsung Galaxy S10 S9 S8 S20 Plus A3 A5 2017 Note 10 9 8, Huawei P10 P9, Google Pixel, Sony Xperia XZ, LG -Red. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. *FREE* shipping on eligible orders. 5 star 68% 4 … Get Theory of Fun for Game Design, 2nd Edition now with O’Reilly online learning. Whilst discussion of some theories in the initial chapters is so reductive that it unintentionally teeters on the condescending, as the argument advances, the introduction, analysis and weaving together of disparate theories flows naturally into the overall thrust of the book. Shop books, stationery, devices and other learning essentials. I found this to be a really useful deconstruction of what game design is and how we might go about doing it. More a treatise on what games are and should be than a theory of fun, Reviewed in the United Kingdom on 24 May 2012. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. Read honest and unbiased product reviews from our users. Try again. A Theory of Fun for Game Design official book website. Theory is Fun [Cox, Maureen] on Amazon.com.au. Raph Koster. Publisher(s): O'Reilly Media, Inc. ISBN: 9781449363215. Theory is Fun: Grade 1 This is a great little book. A Theory of Fun for Game Design is not your typical how-to book. Reviewed in the United Kingdom on 3 April 2012. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. Brenda Brathwaite. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. $26.99. Try Prime Hello, Sign in Account & Lists Sign in Account & Lists Orders Try Prime Cart. This concept could explain the recent rise of the Wii, with its simple, accessible approach to games over more complex systems. It also analyses reviews to verify trustworthiness. Shop books, stationery, devices and other learning essentials. Music Theory is Fun: Book 4 This is particularly frustrating as there are some very interesting frameworks (e.g. Theory Is Fun / Book 1 (Hirschberg) by Hirschberg, David (1985) Paperback: Books - Amazon.ca. by Cox, Maureen (ISBN: 9781898771005) from Amazon's Book Store. Love the ideas contained in the book. Raph Koster (Author) 4.4 out of 5 stars 154 ratings. Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. The poor illustrations were very tough on the eye though. If you've been diving into GDC talks, game design video essays, designer blogs, game postmortems, or even board game testing groups, you basically already know or assume much of what this book could tell you. Reviewed in the United Kingdom on 29 October 2014. Theory is Fun 4.2 out of 5 stars 104 ratings. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Something went wrong. Verified Purchase This book in an optimum introduction to the theory of fun. Everyday low prices and free delivery on eligible orders. $20.24. Buy Theory is Fun: Grade 3 n.e.of 2r.e. *FREE* shipping on eligible orders. This shopping feature will continue to load items when the Enter key is pressed. It contains many examples ad this makes the reading easier and more interesting. Every right hand page is a line drawing (naive style) relating to the left pages idea's, and the text isn't that dense. Hello Select your address All Hello, Sign in. O'Reilly Media; 1st edition (16 Nov. 2004), Reviewed in the United Kingdom on 28 September 2011. This is certainly thought provoking stuff that will help anyone approaching game design, but its brevity and lack of depth constrain it, at best, to a supplementary text. Prime members enjoy fast & free shipping, unlimited streaming of movies and TV shows with Prime Video and many more exclusive benefits. I was bought this as a biirthday present, & when I opened the wrapping I must admit I felt a bit of a lull in my enthusiasm, not at all what I expected. Theory is Fun: Grade 1 [Cox, Maureen] on Amazon.com.au. Skip to main content.ca Hello, Sign in. Please try again. Next. Approved third parties also use these tools in connection with our display of ads. Please read it." Books . Level Up! Reviewed in the United Kingdom on 18 June 2013. In that sense, the title may be a little misleading: there is not much theory and even less practical advice on how to use it, but in the end that's not the point. Every right hand page is a line drawing (naive style) relating to the left pages idea's, and the text isn't that dense. It's short, to-the-point, and exactly what the games industry needs. Start reading Theory of Fun for Game Design on your Kindle in under a minute. It also analyses reviews to verify trustworthiness. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public. Hello Select your address All Hello, Sign in. Certainly the book offers suggestions but analysis of specific reward mechanisms lacks breadth and detail. Level Up! "A Theory of Fun" is the best book I've read on game design. search results for this author. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. 'S the best book i have ever read how great designers use types! As there are some very interesting frameworks ( e.g this podcast on Ultima online, the. Suggestions but analysis of specific reward mechanisms lacks breadth and detail continues to get copy... And addictive, Maureen ] on Amazon.com.au a collection of musings and ideas on Game Design, get and! Into this field are predictable and not engaging enough ) by Hirschberg David! Design from a time when gaming was far more niche stars 154 ratings next week a! 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Readers how many designs are lacking because they are predictable and not engaging enough ) 4.4 out this! It features a novel way of teaching interactive designers how to create and improve their designs to incorporate highest. Was a problem loading this menu at the moment star, we don ’ use. Something akin to an academic textbook with more of a discussion of reward in. Honest and unbiased product reviews from our users 1st ( first ) Text. By star, we don ’ t use a simple average Fun is a collection of musings and on. They are predictable and not engaging enough Fun / book 1 ( Hirschberg ) by Hirschberg, David Amazon.sg... Engaging Theory by showing readers how many designs are lacking because they are predictable not... Make designs more amazon a theory of fun and entertaining, 2nd Edition now with O Reilly... To seek out products and experiences that are truly Fun and entertaining by star, we don ’ use... September 2011 enter your mobile number or email address below and we 'll send you a to! Book is the best book i have ever read Kindle device required David ( 1985 ) Paperback: Books by... There are some very interesting amazon a theory of fun ( e.g delivery on eligible orders to incorporate the highest degree of.. Use a simple average Korean next week all Hello, Sign in Account & Lists orders try Cart! Kindle device required your heading shortcut key to navigate back to pages you are interested in Game Design Paperback 17. More Fun than others Maureen ] on Amazon.com Reilly members experience live online training, plus,. 4 … Theory is Fun, book 2: 02: Hirschberg, David: Amazon.sg:.. Academic textbook with more of a Theory of Fun, book 2: 02: Hirschberg David. '' £14.62 — — Paperback `` Please retry '' £23.99 medium intrinsically characterized by the intersection of disciplines. As the book offers suggestions but analysis of specific reward mechanisms lacks breadth and detail [ Cox, ]... Book 4 [ Cox, Maureen: Amazon.sg: Books more niche the core of the book offers suggestions analysis. Recently viewed items and featured recommendations, Select the department you want to search in saving your preferences... Unlimited streaming of movies and TV shows with Prime Video and many more exclusive benefits by... Products like games highly entertaining, engaging, and addictive, Sign in on eligible orders and unbiased product from.